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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Anime Impact Frames - Product and Why

Posted by Marius Oberholster on Wednesday, January 19, 2022, In : General 
Hey all!

Recently, Marquis Miller messaged me on Facebook with a suggestion for my CGT - Impact Frames!

Initially, I wasn't too excited about it, until I actually got into it! It was such a challenge. I'm starting to see a trend here - what I'm not too excited to get into, turns out to be the most useful, LOL!! The last time this happened, I created the NPR shaders, based on a lot of work between myself and Wasili Novratidis. I like to give credit where it's due.

Anyway, moving on, I started wor...

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Throwback To The Future

Posted by Marius Oberholster on Wednesday, December 15, 2021, In : General 
Hey all!

Throwbacks are not something I typically do, but with a very productive year, I think it's good to think on what was and what can be - a throwback to the future, hehe. I'd like to invite you to take a moment, and just consider everything you got done and that happened over the past year - and I mean the whole lot and consider what your plans/hopes/aspirations are.

Now, consider how many obstacles there were and how much you persevered and guess what - you're still here!

So, since this i...

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Violet Evergarden: The Movie review

Posted by Marius Oberholster on Sunday, October 24, 2021, In : Just for fun 
Hey all!!



Now, I know what you're thinking!
"OH NO, HE'S GONNA DO ANIME REVIEWS NOW!!!!! NNNNOOOOOOoooooo.........."
No, no I'm not planning on doing that at all, BUT, this is one that I think needs some perspective.

SPOILERS!!!!!

I've read a few reviews about it before it ever surfaced here in South Africa, btw, huge thank you Netflix - I really appreciate getting to see it! No, that's totally serious, not being sarcastic at all.

The reviews were overwhelmingly negative and I was quite taken aback...

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Rendering - Expectation vs Reality

Posted by Marius Oberholster on Monday, January 13, 2020, In : Learning 
Whenever we do rendering, we have a massive selection of options to choose from. We can choose to do most of the work in pure rendering, or we can do a lot of the work in post (lol, not like "we'll fix it in post"). For example, you can actually generate glares within the viewport, like with the Flared add-on.

We can also choose to do most of the work within the shaders themselves (my preferred method).

Many things can be defined with masks and separated out and so on, so you can find a large v...

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Interpreting A Tutorial [Blender]

Posted by Marius Oberholster on Wednesday, February 20, 2019, In : Learning 
Hey all!

Yay, third video of 2019!! GOD is so good!

Here it is:
GOD is so good!!!

The aim of this video is really to get you into the frame of mind to learn what it takes to take any tutorial that might prove useful to you and use it in any engine in Blender (to some extent obviously). Since all engines are not the same, results will vary between engines, but you can still get a lot of value out of old tutorials while you switch to 2.8! It'll get you over that educational learning curve and not o...

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GOD is awesome!!

Posted by Marius Oberholster on Saturday, December 5, 2015, In : News 
Hey all!

While that may be like stating the obvious, I have to say, I am amazed that GOD uses me every day to reach out to the CG industry with educational material in the form of tutorials. I never run out of material, because GOD never stops teaching me and I need to learn so much!! Wow!

Anyway, this post is about being grateful for this - a feature on BlenderNation!!

I could just freak out and scream from excitement!! Not because I think it's such a wonderful website (which it is), but becaus...

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Film look in Blender

Posted by Marius Oberholster on Thursday, November 26, 2015, In : Tutorials 
Hey all!!

Tutorial time again!! :D

I really luv doing video tutorials, especially when it's something that GOD showed me and then I get to pass on. I do have to say, I was quite surprised to see how many people did something along the same lines already, that focused on a much stronger effect, instead of the more authentic things that I was going for. Eh, feel free to mix and match and have fun! haha

Anyhow, here is the tutorial!!



Biggest thanx to GOD for helping me with this. Without HIM, none o...

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IndySpotlight

Posted by Marius Oberholster on Wednesday, November 25, 2015, In : News 
Hey all!

There is a website out there that markets independent (aka, unsigned) Christian Artists of various trades in multi-media. It's called IndySpotlight. The lady who is the steward thereof, posted in Christian Animators (a facebook group) on Sunday about this website, but I basically glanced over it. Later that night, I felt GOD wanted me to share this video on that same group:



So I did, under internal protest, because I hate, for lack of better term, to shove my work down people's throats...

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An earthquake

Posted by Marius Oberholster on Tuesday, August 5, 2014, In : The Gospel 
Hey all!

Long time no post, but today I don't come with a work in progress, but as one making an appeal.

Today I felt an earthquake for the first time. I'm not one to feel these all the time, as we live in a nation that is largely free of such things. Mining areas apparently have more, which is understandable, but earthquakes are much more than just a thing that occurs.

They are:
- A sign of GOD's power (Hebrews 12:26)
- Nature's travailing in waiting for the Sons of GOD to be revealed (Romans 8:1...
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2D animation in 3D software

Posted by Marius Oberholster on Monday, June 2, 2014, In : Tips 
Hey all

Today I'd like to take a look at a previous image I had made, also toon shading, but reveal a clever trick I don't think you may know yet, and if you do, it's a great reminder! :D

First, the image:


This message is paramount to you having a peaceful mind and heart - basically, garbage in, garbage out. What that means is, if you think on sinful things, lustful things and you keep exposing yourself to that, you produce toxicity in your mind and heart. Sin is physically and spiritually bad f...

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A take on toon shading_Compositing

Posted by Marius Oberholster on Tuesday, May 27, 2014, In : Tips 
Hey all!

When I saw I hadn't shared this yet, I was really surprised. Must be because I'm so tired, hahaha. No worries, here we go:

(complete scene - Blender Render + Freestyle + Compositing)

When GOD gave me the idea for this image, I really felt fear creep onto me that it would not look good and oh snap! I am very happy with this one's result. It did not come out at all like I imagined it would. It is always such a blessing when that happens, so this one will be making it to the Home page.

Anyw...

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Normal something

Posted by Marius Oberholster on Wednesday, April 23, 2014, In : Quick Blog Tutorial 
Hey all!!

Finally back with another QBT and today's is about a topic that bugged me for a while. Nothing wrong with Blender, I just didn't get it until today.

Now, I've been a huge fan of node textures for a while and I've noticed that on node textures they don't always come out right in the normal department. For those who don't know what normal maps and normal influence and depth maps are, here you go:


These are created for the simple purpose of not having to use physical detail, while the sur...
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A little progress report

Posted by Marius Oberholster on Tuesday, February 18, 2014, In : wip 
Hey everyone!!

Today I get to share a little progress shot from something I'm currently working on:


Currently, this looks more like a caustics study, but actually the scene as it sits is exactly that! It's part of prep work. The ocean floor is right (in terms of distance and possibly color) and so is a lot of the compositing. It has an old-style photo feel that I am really really liking so far.

Now, when I post something, I want it to benefit you, so I want to give you some sort of help. Today, ...

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Lamps in BGE

Posted by Marius Oberholster on Tuesday, January 28, 2014, In : Quick Blog Tutorial 
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
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A quick tip - progressive scaling

Posted by Marius Oberholster on Wednesday, December 4, 2013, In : Quick Blog Tutorial 
Good day everyone!

Before I get to the tip, I'd just like to remind you guys that shared and liked the BGE page (which I really appreciate btw), that the URL to it has changed. So if you'd like to share the knowledge there and help others get started, just go here and share.

Thank you again!

Now, onto the tip. In the Game Engine, you have what is known as an action actuator. This tool allows us to trigger separate animations on characters, like crouching, ducking, rolling, etc. But! This tool ca...
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Toons, the conclusion_haha

Posted by Marius Oberholster on Friday, November 22, 2013, In : Blender News 
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, ...
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Default project?_huh

Posted by Marius Oberholster on Friday, October 18, 2013, In : Quick Blog Tutorial 
Hey all!

Today I bring you a QBT that I find incredibly useful and yet it works for you, passively; the default project in Blender.

When you open Blender, it opens with "factory" settings, which is usually a camera, cube and a light with either Cycles Render or Blender Render as the default engine. Also, most of the Add-ons are turned off, so your functionality is a lot less varied.

Here's where it becomes helpful; you can change this default project.

It is very simple and here's how:
- Open Blend...
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Blender UI Proposal

Posted by Marius Oberholster on Thursday, October 17, 2013, In : Blender News 
Hey everyone!

Here you go! Andrew's proposal for the Blender UI (user interface)! In the YouTube description there is a survey to answer, but to make it easier for you all, I will link to everything in this post. Just see the end of the post for a collection of links; a post-map if you will.

The proposal (not the movie, haha):



Description:
"Published on Oct 16, 2013
Read the post: http://www.blenderguru.com/new-blende...

This video outlines my proposed solutions to the current UI
problems addressed ...

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Warning warp

Posted by Marius Oberholster on Tuesday, October 15, 2013, In : Tips 
Hey all!

Today I can give you a tip. While I mentioned it earlier, I wanna reiterate this:
- Warping is not a solid state influencer, in other words, as the camera moves, so does the warping. This plays to your advantage, as it can be used for various ice effects without having to use reflections.

Here are two examples:

Waterfall - Best example


Purposeful example


Without warping (see the difference)

Hope this tip showed you the solution to some of your projects' problems, if you've seen some odd stu...

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Black light in Blender

Posted by Marius Oberholster on Friday, September 20, 2013, In : Quick Blog Tutorial 
Hey all,

Coming at you with another Quick Blog Tutorial on black light in Blender Render! Here is the result:


Click the image to see it in motion; opens in a new tab on FireFox

I don't know how many know that you can actually do this in Blender, but I only found out while writing the book. GOD wanted me informed about where the textures apply and how to make them visible, but for this specifically, HE hadn't given me any practical application apart from possible caustics on stationary objects, l...
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Wood

Posted by Marius Oberholster on Thursday, August 22, 2013, In : The book 
Hey all!

Today I want to share with you the background in focus. This has three purposes:
1) I believe GOD wants me to share this
2) To show you that procedural textures look great, even close-up and
3) To show you one of the techniques in the upcoming book

Now, here is the image:


You can't see a lot of knots here, really, but I didn't want really high contrast in this image, however, you can see one and some hints of where there would be. For example, the top layer of planks, big one, lower left c...

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Some new features in Cycles

Posted by Marius Oberholster on Tuesday, March 19, 2013, In : General 
Hey all!

Busy with some things on the book, but all the tutorials for it are done, so I don't really have much of an image to share today, so I thought I'd update you all on how Cycles is growing.

Cycles is the relatively new render engine native to Blender. It is by far more realistic than Blender Render, but also a bit more difficult to work with, especially for new users and those that avoided the Node Editor like the plague. In it's initial phases it was not only so unpractically slow that ...
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New method working right!!!!!!!!

Posted by Marius Oberholster on Wednesday, August 8, 2012, In : wip 
HE showed me how to remove the ghosting almost completely!!!!!

I am super excited to let you all in on this! Earlier today, I was busy with the 3D tutorial again and trying very hard to figure out what the problem was with the new method video in the previous post. It just seemed so flat, as though the 3D and shards were on a flat surface, suspended in mid-air. And after much fiddling with the system and trying to see what outputs look how where, HE pointed me to the Depth Map. So I looked at ...
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Updated logo

Posted by Marius Oberholster on Thursday, July 12, 2012, In : General 
A few posts back my brother's logo was shown. He was given some inspiration to update its look quite a bit and he asked me to put it together from the old one and so here it is:



If you follow this site regularly, you could have seen that I posted this in the portfolio section of the site earlier today, next to the old one. Out of the two, I really do prefer this one and enjoyed making it. In keeping with the old design, perspective was still left out, but I had to split the contact info, becau...
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Quick tips using the halo lamp

Posted by Marius Oberholster on Monday, April 23, 2012, In : Tutorials 
When you use the halo lamp in Blender to create some form of beams or solid light, you need to remember that Blender is still growing in it's alpha support and the halo lamp has only two settings when it comes to transparent objects: visible and invisible.

This means that you have to know that the light-beams are not going to shine through a transparent object, only the light itself:



Another thing you need to be careful of is reflective materials. When a halo lamps shines through a transparent ...
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Tutorials you can expect in the Blender Render section!

Posted by Marius Oberholster on Thursday, April 19, 2012, In : Tutorials 
These four tutorials will be in the Blender Render section of the book! I just know that these would be instrumental in helping you all achieve what you are looking to!


(For full-res; right click > View Image; on the desired page)

Hope you're looking forward to the book's release as I am!
(^v^)

Thank YOU for all YOUR constant guidance and assistance. There is nothing I can do without YOU!

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Blender Render VS Cycles Render

Posted by Marius Oberholster on Friday, March 9, 2012, In : General 
I can see a massive difference between the two, but I don't want to call one better than the other, because one is more developed and the other works different. So I'll say this: I personally still prefer Blender Render (BI)

Here's why I do.
I've used the same project, creating first a Cycles Render version and then a Blender Render version. Out of the two I like the overall look of the Cycles Render one more, but the capabilities in procedural textures in Blender Render overshadows the quality...
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Sneak peak at the next possible tutorial's work

Posted by Marius Oberholster on Monday, March 5, 2012, In : wip 
I really want to start with a massive commercial tutorial for Blender Render and Cycles, focusing on procedural textures and what you can do with them. Like the one already done, except very very much expanded.

So, as I said, this is something I want to do, but can't make any promises yet.

Here is an image I made with Blender Render (aka Blender Internal) that I would like  to use as a title page for the Blender Render section:

(for full res, right-click and 'view image')

This image took a day's ...
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Cartooning in Blender

Posted by Marius Oberholster on Friday, February 3, 2012, In : wip 
I've seen some works by people on the BlenderArtists.org threads and I was amazed at how much 3D models can look like cartoons if done right so I asked a friend there, bizla, if he knew anything about it. He did, thankfully and he told me where to find the settings for it and after fiddling with it a minute or so, I found out the following:

Your object's outline size is not gonna change if you increase the edge threshold. Increasing the threshold only makes it more sensitive to the mesh and if...
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Music room (not a studio, there's a difference, lol)

Posted by Marius Oberholster on Tuesday, January 10, 2012, In : wip 
This is a work in progress. My cousin has a music room in his house, and it's a very long room and I wanted to do a redesign of the space and see how I would like such a room to look like and this was what I believe HE showed me (the start of it at least).

Usually when you have a very long space, you want to divide it up into sections, so the space doesn't seem so overwhelming and it creates two spaces then. Going from 'oh now, what are we gonna do with this huge room' to 'oh cool, open plan'....
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