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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Showing Tag: " eye" (Show all posts)

For Anime - Post Outlines

Posted by Marius Oberholster on Tuesday, December 7, 2021, In : Tutorials 
Hey all!

So after all the posting about the motion smear stuff, there came a bit of a side tangent - how I process my outlines.

Because my system can't really deal with the heavy methods that blender has for outlines, the LORD gave me some workaround over the years and they have kinda come together into this neat little package for you guys.

I kinda threw a bone out there with one of the posts and it wasn't long before I got a nibble and it was set - as quickly as possible a new tutorial will be...

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SSS and realism

Posted by Marius Oberholster on Tuesday, June 21, 2016, In : Learning 
Hey all!

For a while I've wanted to try making a Make Human character look real, but never really got to it. We're not talking years here, but a month or so, until a specific verse image about three weeks ago:



Ever since this one was made, I've really wanted to make a post about it, but I felt like GOD wanted it to publish on the ministry page first, before putting it out here. I don't know why, but I trust HIM and today is the day I get to share it with you guys.

> SSS - Sub-Surface Scattering
 ...

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For Anime tutorial series 3 - Fixing eyes

Posted by Marius Oberholster on Wednesday, February 17, 2016, In : Tutorials 
Hey all!


(see - the gap is restored to the eye's surround)

Welcome to part 3 of the For Anime series. This one is an appendix to the Make Human to Anime tutorial GOD gave me last year, around this time:



Male version in this tutorial:


Now, the problem I have encountered was nuts - the eye-outline thing annoyed me to no end, because as it would render, I would be like: "YEAH! It looks awesome!!" and when the eyes get outlined, my bubble would mercilessly burst,... hahaha. So, here is how to fix tha...

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