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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

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Integration is a process

Posted by Marius Oberholster on Wednesday, February 23, 2022, In : Just for fun 
Hey all!!
Last week we took a pleasant break from the film making posts and we're still kind veering off a bit, but it actually also does relate... confused? Me too, LOL. Anyway, this week I want to share about a recent movie that has made headlines, but not for the reasons we all had kinda hoped.

- JUMPS BACK A BIT -

A short while ago, we spoke about the style or medium of the movie and that applies here. When you're dealing with an established franchise and you go and flip it's medium to...

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A different solution

Posted by Marius Oberholster on Wednesday, February 16, 2022, In : General 
Hey all!



I've done many tutorials over the years - roughly 60+. That's nothing to snuff at, hehehe. It takes many many many many hours of work just to make one, and we're not even talking about the actual recording and editing part!

Over the years, I've gotten requests to make the files available for download, which I had an issue with at the time, for many reasons, but one was that I had no stable way of sharing the files. That, and I take a VERY long time to make a decision on something, but ...

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The Alternates

Posted by Marius Oberholster on Wednesday, January 26, 2022, In : General 
Hey all!


Image by digital designer from Pixabay

I have come across a situation that I'm really not used to, but seems to be a common thing - a lot more common than you'd think.

About a year ago, I joined instagram. Fairly early on, I came across an account for freelancers and he spoke about objections and a few other things, related to price. He advised coming up with some kind of discount to get a project done, if they don't have experience with something specific.

In addition, I've also seen a ...

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Production Design

Posted by Marius Oberholster on Thursday, October 7, 2021, In : Learning 
Hey all!


Image by chraa from Pixabay

I saw a post by DreamWorks on LinkedIn a short while ago - they have a lot of open spots on their TV production teams. They were looking for a production designer and I didn't know what exactly that is, so I obviously checked what they wanted - A Production Designer is responsible for the final look of the show/film/art/design, etc.

Personally, if I could make everything anime, I would, BUT, I know that is not the only style in existence. It doesn't fit all s...

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Mesh hair tutorials

Posted by Marius Oberholster on Thursday, January 21, 2016, In : News 
Hey all!

A while ago, I saw a tutorial by a guy named Alimayo Arango on modelling a character. Specifically, the way he modeled hair was of interest to me. This was a two part tutorial, but felt lead to watch the second part first and guess what it started with?! Yes, modelling mesh hair. This has been such a struggle for me, because I always wanted to try and model the hair as tubes, because that is essentially what they look like in 2D animations. I was so excited!! I'm first showing you the...
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File could not be loaded

Posted by Marius Oberholster on Friday, August 28, 2015, In : Tips 
Hey all!

No, it was not failure on my part to load a file here, haha. No, this is much much worse [not really]. Blender sometimes has trouble loading audio and video files into the VSE. This is not always a reflections on format, as I was shown today. I believe GOD wanted me to share this solution immediately, so check it out!

I'm working on a small project (relatively small) and it requires sound baking as well as importing sound and Blender just kept saying the file could not be loaded. And t...
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Yay, it's up

Posted by Marius Oberholster on Wednesday, September 17, 2014, In : General 
Hey all!

The last post I did was on the other blog - about cast approx in the material options. Check it out!

Today I want to share with you something of an experiment for me - writing sound effects as well as music!
This is a fairly recent video I did for Cross Allegiance:


(Check out the rest of our videos on our YouTube channel - Editing done by Sterling C Franklin)

I was going for a spacy look with this one, because this is an abstract concept that translates into the natural. Basically, it com...

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Custom brick texture - All procedural

Posted by Marius Oberholster on Friday, July 4, 2014, In : Quick Blog Tutorial 
Hey all!

Quick Blog Tutorial time again!

Recently, I saw someone having done their own brick texture and immediately I was wowed, because they did not use the typical brick texture, except maybe to color, but, the bricks were nicely rounded and so, yesterday, GOD challenged me to make one for the verse image below, showing a before and after of compositing for a post on the portfolio blog:


(recent verse image for Cross Allegiance, stop by our Facebook page too and give us a like)

As you can see, ...

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Animation is fluid

Posted by Marius Oberholster on Thursday, May 8, 2014, In : Tips 
Hey all!

I found this video very interesting and it actually only occurred to me right now, thanks to GOD :D, that most of the stretching and effects shown here, have to do with a motion blur and the basic distortion of shapes when they move, ie displacement of fluid and flexible materials, the rest have to do with physics and timing and some exaggeration to help tell the story:

The illusion of life from cento lodigiani on Vimeo.

I luv that Vimeo's embed code included the text above, so cool!

De...
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A blog post about a blog

Posted by Marius Oberholster on Thursday, January 16, 2014, In : General 
Hey there!!

I hope you all enjoyed the post from yesterday about text in BGE. Apparently, it can be called Dynamic Text; news to me, haha.
   Anyway, today I bring you something a little different and that is, a new blog!

Initially, I was not too thrilled about the idea, however, I believe that it's something I needed to do. Partly to get traffic going there so that people will be able to find my work a lot easier, but also just to write a little more broadly than what I do here.

This new blog is...
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New Blender website

Posted by Marius Oberholster on Thursday, November 7, 2013, In : Blender News 
Good day everyone!

The redesign of the Blender website has been going on for a while, but, it was posted recently and advertised through the Blender Institute's FB page.

I really like the re-design. It is a bit easier to navigate than before, imo, and I really like the white. The store seems to still look the same, but I'm sure there is a solid reason for that, as it is one of the Blender Foundations' sources of income.

I totally recommend you check it out!
The URL, written out is:
http://www.blen...
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Blender UI Proposal

Posted by Marius Oberholster on Thursday, October 17, 2013, In : Blender News 
Hey everyone!

Here you go! Andrew's proposal for the Blender UI (user interface)! In the YouTube description there is a survey to answer, but to make it easier for you all, I will link to everything in this post. Just see the end of the post for a collection of links; a post-map if you will.

The proposal (not the movie, haha):



Description:
"Published on Oct 16, 2013
Read the post: http://www.blenderguru.com/new-blende...

This video outlines my proposed solutions to the current UI
problems addressed ...

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A little bright I would say

Posted by Marius Oberholster on Tuesday, September 24, 2013, In : General 
That is, to stare into the sun, haha.

Hey everyone,

Today I get to share a little sun glare I've been working on last night. It's not exactly what I wanted to achieve, but very close and I am very happy with this as a sun glare (what I wanted would fit a shiney metal glare, not the sun)!


(Click image to see this in action, fast and slow)

This was quite a challenge to make, though I was shown the basic idea quite a while back. Only yesterday HE showed me how to do it properly. I am very very happy...

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Boost a render

Posted by Marius Oberholster on Thursday, September 19, 2013, In : Tips 
Hey all!

Writing these tips take a whole lot longer than I thought they would, hahaha. Today's is a quick one, but wow, can it boost a render!

Many times, we have a render that just does not cooperate. Though it looks cool, it still ends up being a bit too dark, like this one:



In these instances, we need a level boost of Brightness and Contrast, but there is a node for Hue Saturation and Value. Value is a great level booster of the Brightness and Contrast. You can find it under the Color categor...

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Some tips for added realism

Posted by Marius Oberholster on Monday, September 16, 2013, In : Tips 
Hey all!

I'm not someone who specializes in realism, but I have noticed some features in Blender Render that I have been very happy with in getting me closer to realism and I'd like to share some of them with you. Remember, most of these apply to Cycles as well and also to traditional arts!

- Ambient Occlusion (AO)
A strange corner shadow phenomenon I've never really seen much of in real life on the intensity that Blender can produce, though it is a fantastic boost, even on a low setting, set on...
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Time will be no more

Posted by Marius Oberholster on Thursday, August 8, 2013, In : The Gospel 
Hey all!

This one developed in a funny way. Not like ha-ha, just different than most works, which are planned pieces, not just growing into something.

I experimented with rigid body physics in Blender yesterday and while I got some okay results, I need to learn about the constraints for these kinds of physics options. While they are extremely useful, I don't know how to use them just yet, lol.

Anyway, after trying this and trying that, I just didn't get anywhere, until GOD suggested I use what I...
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New profile pic! A good face lift!

Posted by Marius Oberholster on Thursday, August 1, 2013, In : General 
Hey again!

Wow, two posts in one day! Like that a lot! Anyway, on the Panther Dynamics FB page, I say I aim to design right the first time, yet for some reason, I left my profile picture in a dismal state. Unacceptable! If this service is to glorify GOD, it has to be done right and so, here is the new profile picture:



It's high time the standard gets a bit of lift on the overall presentation. If the standard is low, the income will be low and that is just not okay, lol.

Hope you all have a fanta...

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Update on the earlier post

Posted by Marius Oberholster on Wednesday, January 23, 2013, In : General 
Hey all!

Here is the update I was talking about earlier today that I was hoping to make. It literally just finished rendering:

(render fresh from the Cycles Render oven, lol)

As you can see, it looks a lot better than it did without the grout in the joints:


I really like this tutorial a lot, and I know you will too!!

Have a great one!

Thank YOU!11

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Progress render!

Posted by Marius Oberholster on Tuesday, November 13, 2012, In : wip 
Hey all!

Really jazzed to get this one out today!



The entire list of things has changed a bit, as you can see, but, the main points remain, the most important of which was to get the ruin as the focal point.

The coordinates system is still a bit buggy with the ruin's textures (as you can see the floor's bump-mapping is gone and there are some black bricks), but the rest of the scene I am really jazzed about (though it's still not complete).

The background, makes it look as though there is DOF (de...
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I like nature photography

Posted by Marius Oberholster on Monday, October 1, 2012, In : General 
Hey all!

Today I have something a little different for you!

The last week as been for me all about taking some good shots of bees. We have quite a few plants around the house that bees really luv and while I am not the biggest fan of them, they do make for some exceptional shots. Plus it is now the time where the flowers are rich on pollen so it is the ideal time to go snap some pics (^^,)!

Here is the greatest shot I have ever been granted of a bee:

This picture has no enhancements on it whatsoe...

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Just had to see if this still works in Cycles; it does!!

Posted by Marius Oberholster on Thursday, September 27, 2012, In : Tutorials 
Hey all!

Very excited about sharing this particular image. While working on the first part of the book, HE showed me how to add snow, using only the Blend texture. And that is also a tutorial in the first section.

Anyway, on Cycles it is now called the Gradient texture and I wondered if it would still respond similarly or possibly even better. While I wouldn't necessarily call it better, I definitely like the almost stylistic cartoony background approach to how this looks.

Hope you like it too:



T...
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Another location for the download

Posted by Marius Oberholster on Saturday, August 4, 2012, In : Tutorials 
Hey all!

There is another website where you are free to download the 3D tutorial currently uploaded. It is a site called Bizla's Room (he's a great friend I met on BlenderArtists.org). You can also check out some of his tutorials on more advanced things as well as another friend of his going by the alias BlenderCranium. Though I am still to check out some of his stuff there, I am pleased that such a website exists, so if you can't find among mine what you need to get the bases covered, you can...
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New Covers

Posted by Marius Oberholster on Wednesday, June 20, 2012, In : wip 
It's been a while since I've shared anything creative here (feels like forever and yet it's only been about two weeks at the most, lol). So I've decided to post the new cover pages of the Snow tutorial and the new Orange in the book.
Hope you like 'em!!



The first one is extremely vague on modeling, because that needs to be the artist's job, but it is quite clear on the texturing, which is what it's about. Both include a FullHD render of the cover pic (without cropping) at the end of the tutoria...
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Quick tips using the halo lamp

Posted by Marius Oberholster on Monday, April 23, 2012, In : Tutorials 
When you use the halo lamp in Blender to create some form of beams or solid light, you need to remember that Blender is still growing in it's alpha support and the halo lamp has only two settings when it comes to transparent objects: visible and invisible.

This means that you have to know that the light-beams are not going to shine through a transparent object, only the light itself:



Another thing you need to be careful of is reflective materials. When a halo lamps shines through a transparent ...
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