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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

An example of one procedural texture

April 13, 2012
This is the Stucci procedural texture set to color and normals. It can be simpler and a lot more detailed and complex. As you can see, detail and resolution is not a problem when it comes to this texture type.


(for full res, right click > view image)

As an extra, I'm working on an entry for the new Blender Guru competition: The Perfect Holiday, and I plan to do the whole thing using only procedural textures. Whether I submit it or not, remains to be seen, but I really want to finish it with super high quality and submit it. So look out for that!!

Thank you for reading!
Thank YOU for all YOUR help and insight! I've learned a lot through the writing the book! Still busy writing!
 

Texture reference guide started!!

April 11, 2012
I believe HE wanted me to give you a bit of a freebie, so here is a page from the texture reference section on the procedural texture for wood, so here you go (^^,).


To download, right click and save the image.
Have a fantastic day!!

Thank YOU!!!!!!!!!!!

Continue reading...
 

Node texture section almost finished!

April 10, 2012
The Blender Render section of the book still needs quite a bit of work, but I'm glad to report that the node texture section is almost complete. This is a page from that section, that explains how to layer. Want the writing to be in focus? Buy the book when it comes out (^c ^, ).
(for full-res: right-click > View Image)

(not page 1, but page numbering will be done after everything has written)

Thank you for reading and I will keep you posted on progress (^^,)!!

Thank YOU!!!!! Without YOU, JESUS, ...

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Texture node section started!

March 30, 2012
Heya everyone!!

I have started working on the Texture Nodes for Procedural Textures (quite a mouth full, lol). Anyway, just to show you what you can do, I made something that you can't do without using texture nodes (when using procedural textures). An old dingy wall with plaster and paint chipping off and the wall itself is cracked.

This is it:


Usually I would use normal for this, but since the normal setting didn't give me the depth I needed, I had to go for an alternate approach: actual displ...

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