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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Creating old wood with paint chipping off

June 5, 2012
I've always liked the rustic look. It's very antique-ish, lol. But getting it to look right using procedural textures only is where the challenge comes in.

Last week I posted here about how the wood alone looks and I showed you a scaled Node system, but today I want to show the progress made from that initial look to the finished product now representin' as my personal facebook cover.

Here is where it was last week:


Looked okay, but remember I felt that most of the lines were too uniform.

I worked with it anyway and tried adding chipping paint over the wood texture, but it just didn't work well. It looked more like cow spots with depth, than old paint:


Looks good from afar, but far from good, haha.
So a while after, I got the revelation of actually making the paint a different object set altogether and make that peel. When you think about it, it will look a lot more realistic, because some places would literally lift off the surface of the wood, while others would be flat with the planks.

So I did quite a few renders, finding the right amount of displacement, subdivisions, nodes, textures, etc. and finally got to this:



I just luv how it turned out. Granted, it's not as realistic as I wanted it to look, but it definitely looks better than I thought it wood (lol). Some things I need to work on is the grass' density around the wood. Though it's accurate that that grass will be longer than the rest, it is not accurate in the amount (at least not from what I have seen). Still learning about the particle system and everything else too, lol.

The dark spots on the paint are formed by two factors:
- The wood texture on the planks' normal
- Texture and face space in Blender Render
   It seems as though the closer two object's faces get to one another, the darker the top one becomes, but it gave a remarkable boost to the believability of the scene. Fresh paint doesn't chip quick and clean without some assistance, lol.

Hope you like it and this project's tutorial will be in the book as the one on wood with procedural textures. The paint part will be a bonus (^^,)!

Thank YOU for all YOUR guidance and help in making this work well! You rock JESUS!!!!
 

New business cards!

June 4, 2012
Hey peoples!!

Today I can show you my dad's new business cards. I did quite a few designs and here is the one most of us (family and friends), thought he should've chosen and the one he actually did.

Now, before I show you the cards, I want to add that there was no wrong or right choice in this case. I believe HE inspired every one of the 5 or 6 ideas and layouts I did, so all of them qualify. Most of us just liked the other one more, but since he doesn't like black, he went for the whit...
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1st Car

June 2, 2012
Yesterday I modeled a car, the first car I've ever done! It was quite fun, but it had a purpose: it was to go on my dad's business cards. He said for his cards he wanted an old-style car and since I don't know all the rules regarding car designs and what you're allowed to make and what not, I went original and did something from scratch with an old feel to it.

The only references I used were from experience (old cars I've seen) and a place that has an old luxury type car's silhouette as their ...
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Wood with procedural textures!

May 31, 2012
Wood is one of the most difficult textures I've had to try and make with only procedural textures, but I'm glad to announce there's a way to add knots to wood with grain distortion.

Though I only managed it yesterday (with a lot of grace), it looks cool so far and the actual tutorial should (prayerfully and hopefully) have a better result. The node system looks something like this:



This the result of above:

(Full res is HD; right-click > View Image)

I have a few things I would like to change, suc...
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