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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Slowly toasted for too long

September 17, 2012
Heya!

Finished the toast today. What a work-out with Cycles!
Here is the final toast:

Only rendered at 100 samples
(click for full-res version in new tab)

I have to say, I really enjoyed this project and I have learned quite a bit on Cycles. Particularly how to layer procedural textures. It was a blast. For the toasted color I think it is too black, but I tried getting it lighter (didn't wanna budge). Oh well. Would still look good as a prop for a scene's background, so in that sense I believe it works. For close up it only works for me if your toast fell on the ground and you tried to dust it off, lol!!! I am very critical of my own work, especially in music. For now, I do believe I am not going to get a better result and so I'm calling this experiment completed.

Just for interest sake, this is how it developed:





And then finally:

I like the way the crumbs lay. It just looks right, but personally, I still would've prefer the toasted part more brown. I do have to add though, that the toast I had as reference had black toasted areas, but not for such softly toasted areas as on the above image. Those needed to be more of a golden brown.

Overall, I am happy with the project and especially with what I learned. Gotta say, this little piece of bread's node system got a little big:


Doesn't form much of a picture now that it has grown as much. For now it can look like head with a very pointy nose and cut off pony tail looking that way --->. Hahaha.
There is an image of a bird flying if you were to take out the top three rows of nodes.

Thank YOU!!!!!!!!!
 

Just a quick update

September 15, 2012
Hey all!

Yesterday I wanted to make a proper render with full global illumination and so on, and after about 2.5 hours, it reached 900+ passes and I stopped it there. When I wanted to print screen, I pressed F12 instead; bam!! There goes 2.5 hours, hahaha.

Oh well. This morning I rendered again and stopped it at 896 passes. Here it is:


(For those of you wondering what that target is in the middle of the image: it's the 3D cursor)

Have a great day everyone! Still plenty to do on this and hopefully...

Continue reading...
 

Digital bread; the only type that does not go stail, lol.

September 14, 2012
Hey all!!

Here is an update on the toast!
Knocking it back a level from yesterday's color problems, I found it wisdom to make normal brown bread first and then add the toasting to it afterwards (that's what it looks like in real life; the one over the other).

So as a bonus in this update, I included what the node system for this one looks like: a ship (isn't HE the coolest with such surprises!!!!!!!)

Anyway, here's the update:


Looks a lot better than this, doesn't it:


The top image has much less co...

Continue reading...
 

Toast post (and just in time, lol)

September 13, 2012
Hey people!!

I have been working hard today on this piece of toast and although I am happy with the texture of the flat surface, it can still use some adjusting (as you can see). I also still need to work on the coloring of the bread and the toast itself. I've noticed that brown bread is somewhat grey-ish and the toasted parts are almost a chocolate brown leaning into orange. Quite a stark contrast that I don't want people looking at going: "did he even use reference?!". The answer would be ye...
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