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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Bricks now aged with recap

October 31, 2012
Hey all!

Can finally move on to something other than bricks, haha, sort of:



This is where I am leaving it alone from this point and moving on to the blocks' insides themselves, because as you can see, they are still as white as the day they were modeled, if not more so, hahaha.

Let's recap on how this went on (remember, all procedural textures, not even texture painting):

This was the firstly applying the bricks. It was a scale test before unwrapping the whole thing and separating the two sections (inside and outside).

The bricks were then mixed to have different sizes:


Of course, no ruin will be complete without cracks and while this was not the final mask used for the cracks, it was the one I wanted to use, but it is still a mask and it is still in the project if you just switch around a few settings.


Finally, we had cracks and shortly after, displacement as you can see here. The two followed suit as both were needed for the right result, but displacement was never conducive to speed, lol. You can see here that the dust is also added and following it, is the start of the mask I used to add it. The floor had to be separated from the vertical structures, otherwise, no dust would've worked.



And who could forget the run-off streaks. Requiring a different unwrapping, it was still a challenge and HE really pushed to make it better than this result, so I did what I was told and got a rougher, more realistic look.


(very low sampled renders so they are extremely harsh)

No building that is old enough, just has clean corners at the bottom, so there needed to be added run-off stains near the bottoms of the structures as well, but I ran into some stubbornness here:

This was the result of not following the leading I got, lol.
And this was the result of actually listening:

Excuse the render on the left. It had experienced some big errors and didn't process right, but the right one came out well, except that it is a low sample render (think one or two).

Of course the floor was by no means finished. As it is a flat surface in a jungle-esque environment, it will have flow stains on the floor as well, but these were initially more like paint swats. Then I added some distortion (was HIS idea) and it came out like this.


And then finally, adding some more sandiness and muddiness, it came out like this:


A lot of small elements come together and form something cool!

Hope you all enjoyed this look back over the process!!

Thank YOU!!!!!
 

Run-off stains on the floor

October 30, 2012
Hey all!

I took some time today to specifically look at some buildings and I saw that when there is a place that water flows down regularly, where it hits the ground or drips for a long time, there forms stains too, so I added some staining on the floor as part of the floor's aging, but I ran into some difficulties, because I wanted to do it my way, instead of listening to HIS way, but thankfully, it didn't take nearly as long as before for me to relent and do it HIS way.

This is the result of ...
Continue reading...
 

Run-off streaks more rough

October 29, 2012
Hey all!

This is all for today, because I had some other work and it took a while to write and explain how to do it, but I am still very jazzed with the final result, so here is the old one and the new one:


left side = old run-off with displacement
right side = new run-off with displacement



Overall, I like it, but as you can see, the floor remains pretty much untouched since the last post. Will keep you updated!

Have a great one!

Thank YOU!!!!!!!!

Continue reading...
 

Some run-off streaks

October 25, 2012
Heya!

Worked late a night to get some more done and while I did get some work finished, it was more like a testing time than it was really writing. I needed to see if I could get the streaks I wanted in Cycles and I wasn't sure if I'd be able to, but HE insisted on HIS method for it being used (HE helped me last week with a theory on how to do it) and so I did and as usually it worked out well, giving this result after adding a bit to make them more convincing:

Remember that it's all procedural...
Continue reading...
 
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