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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

First full render

November 12, 2012
Hey all!

Happy to share this one with you!
It is only rendered at 50 samples, which isn't much, but apparently more than enough for this scene, so yey! Here's the render, followed by things that need to change:



 - Currently, there is no focal point, because everything is practically evenly lit. So for that I want to use light to set focus on the ruin itself.
 - The texturing is a problem, because sometimes Cycles renders it right, sometimes it doesn't (bug they need to fix). So the goal is not to get too complex in the future, until this is fixed. It may look fine, but those black spots on the bricks, shouldn't be there.
 - The ground is still too square, so it needs one more subdivision and it definitely needs better texturing. Hopefully so well that I don't need the grass particles (I need 1000000 at least to give the result I am looking for, and this after cutting out the excess)
 - The trees are far too clean (need to add some filth and algae, or whatever you call it, to them)
 - The trees' texture also needs to be shrunk down and the background trees need light on them too (those that are textured onto the world)
 - The leaves on the trees are too big and there is way too little foliage closer to the ground level. Possibly add more bushed and texture them as grass or something.

Going to have to pray about the above and see what needs to change and if some of these need to change, but we'll see what we get at the end. Currently, I do see a need to back this up before continuing, because even this render was touch and go and took what felt like 4-5 hours to render (full render was FullHD, because I had hoped it's completed, lol). Could be more, could be less.

Looking forward to finishing this project!!

Thank YOU!!!!!!!!!!!!!
 

Test render

November 9, 2012
Hey all!

I went ahead of the tutorial on this one for now, because I needed to see how this scene could be finished. The below is NOT the finished scene. It is only a test render and looks cheap and nasty (apart from the ruin, but even that is out of focus, lol):


Looks terrible.... lol.

Anyway, the night of, I was working on the trees. Making sure to keep it as simple as possible, but still giving as much detail as possible. It's a juggling act in every project (no matter how powerful your PC is...
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Preview

November 8, 2012
Hey all!

Today I was working on the trees and got bored and so I made these instead by just messing around with the textures. Think they came out rather cool! I stuck with the circular theme, because it looked amazing. The top middle one was made first.



In the book, I will tell you how you can make this kind of thing with procedural textures, because many times you need an art piece for a scene (especially when doing architecture) and as a respecter of copyright, you won't just fling something ...
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The first tree, sort of, lol

November 7, 2012
Heya!

Today is a mystery post; the first tree made with procedural textures. While I personally think it doesn't qualify yet as one, since it's just the trunk (it's to add some space to the image and fill the gap in the composition on the left (plus it'll look extra cool once I add more shading and so on):



Soon enough I'll be making more and I hope you like them too and that they are not too stick-figure-like. Here's to making cool, low memory trees (^^,)! lol

Thank YOU!!!!!!!!!!!

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