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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Some new (to me) features

November 16, 2012
Hey all!

As you know, this blog has been going for just over a year now, and I do thank everyone of you that have been reading!

     Image posts
There is a different kind of blog post known as an image post. What it is, is a normal blog post that you attach an image to. That image is then displayed right under the Title and Date at full size. This means that if you do want to use image posts, you need to make sure that your images are not full HD. Not everyone has a monitor that size and the style's white section does not compensate for the extra size.
If this turns out to look cool, it may very well be the way I plan to do future progress posts and so on (not always of course, but could definitely add something more, I hope).

     Hover menu
Along with this, Yola sent out an e-mail this morning that they now have drop-down or hover menus as one of their features for website menus (currently only on the Free styles). I know that people have struggled to find my work and portfolio on the website in the past and so I jumped at the chance to add it. You can now just hover your mouse over the Galleries menu item at the top and it will give you the three gallery pages available here. The portfolio is as always in the top right corner.

     Link preview thumbnail options
I have also been shown that if you just made a blog post that contains a few images and you want to post it as a link only, give it some time (maybe a few minutes at the most) and those images will be available for the preview under the link in social networking such as Google+ and Facebook. Possibly Twitter as well, but I am not on it, so I really can't say for sure.

     Commenting through Disquss
While I have started looking into getting this commenting system for the blog, I am also very reserved about doing so. Not because of the system, but because I know how people can get. It is however the only commenting system currently allowed by Yola, so if I do decide to add it, I will let you know. The plan is to do so, just so you know which way I am leaning for this. Still need to finish reading the t's and c's.

A big thanx to everyone that has had an input in making the tutorials possible so far!!!

Have a great one!!

Thank YOU!!!!!
 

Update

November 15, 2012
Hey all!

So far, the book is around 230 pages! Fantastic!! I am super excited about it and I really hope to finish it as soon as possible. Due to unforeseen circumstances that will still come (means I can't predict the future, lol), I can't give a release date, but I can continue to show you the progress as I work.

Looking forward to the other tutorials to be added to the book and tonight (it's just turned 22:44 as I am writing this post), I would like to just leave you with a very well done wa...
Continue reading...
 

Finished ruin!!!

November 14, 2012
Heya!!

Here is an 8 image summary from start to finish on this project:

Right after modeling, this was the first look (obviously, this was pre-unwrapping)


Post unwrapping and finishing of the basic bricks, I added some dust. This dust was later edited and became close to invisible.


Of course, what ruin would be complete without run-off stains and muddy bases and so on? None. This was even after displacement was added (and before I knew of the texture bug in Cycles).


The ivies have finally been add...
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Progress render!

November 13, 2012
Hey all!

Really jazzed to get this one out today!



The entire list of things has changed a bit, as you can see, but, the main points remain, the most important of which was to get the ruin as the focal point.

The coordinates system is still a bit buggy with the ruin's textures (as you can see the floor's bump-mapping is gone and there are some black bricks), but the rest of the scene I am really jazzed about (though it's still not complete).

The background, makes it look as though there is DOF (de...
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