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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Christmas 2012 Entry

December 24, 2012
Hey all!

I always wait until the results before I post my image (since I can't post it in the thread). This year's entry is, imo, quite an improvement on last year's.

Here is last year's:


Here is this year's

Reference for the sharks' shape - NOAA:
http://www.nmfs.noaa.gov/pr/species/fish/scallopedhammerheadshark.htm

As usual, the entire scene was done using procedural textures in Cycles and it came out well, but most important was the concept; first Christmas as part of a sea colony.

You can go the my Blender Guru entry page on this website to see the whole idea of the image and you can go to Andrew's site: BlenderGuru.com, to see all the entries and the winner.

Have a great time and a very blessed Christmas!

Thank YOU for a fantastic year!!!
 

Back to the book

December 21, 2012
Hey all!

I have been off the book for a while now, working on the Christmas competition entry and playing around with other stuff in Blender, but I am really hoping to get back to the book today.

There are only a few tutorials left to be written and then it can be edited and published. Seems like only yesterday it was under a hundred pages, lol.

Anywho, if I do not post anything over the next few days, it is for a few reasons, but mainly
 - CHRISTmas - The day we celebrate JESUS CHRIST's birth (n...
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Forgotten tip and something else

December 20, 2012
Hey peoples!

Forgot to mention yesterday that you can use particle age to define transparency as well as emission and emission color. This what the rocket's flames part looks like:



(left is the birth and the right is the death of the particle).

Back to the something else I mentioned earlier. I wanted to know where there could be rigging and softbody physics and the two work well together, so I made the following:

These are three poles, with cloth stretched between them. A screen if you will, but ...

Continue reading...
 

A few tips on point density

December 19, 2012
Hey all!

Been playing around with point density a tiny bit these passed few days and it has been fun, but the main goal was to get a sense of what you can do with it and how to set it up, so today I bring you some of those findings:

Working tips:
 - You can have more than one particle system working in the same volume shape without them all adhering to whichever one's color rules (still fuzzy on how customizable they are. For now, I just worked with grey.).
 - You have to make sure that the parti...
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