The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Two things

March 15, 2013
Hey all!

 - First South African Blender Meetup

So tonight was the first South African Blender meetup and I couldn't attend (didn't know it was happening until tonight, LOL). Anyway, the whole purpose of it, was to discuss what to do for a meetup over here that would make sense for locals (such as workshops, just hang out, creating a movie as a group, etc.). Whatever the outcome, I would really like to know. You can keep an eye on the Blender Nation feed found at Blender.org for updates on more meetups if you are from South Africa.

 - Progress on the book, specifically particles
And finally, I've been working on (or rather playing with) the particle info node in Blender 2.66. A lot of fun, since the particles can now affect textures as well as texture affecting particles:


In the above example, I used age to affect texture scale on cubes as particles. I briefly cover the Particle Info Node in the book as well, so I think you'll get a kick out of this one, especially for stylized animations. I totally recommend playing around with it and I would also like to extend a huge thank you to the Blender foundation and community for their work in adding the influencers into Cycles for textures on particles. They rock!!!!!!!!

For those of you who have become curious about Blender, you can find out more and download it from the official Blender website:
http://www.blender.org/

And for those of you more interested in what is going on in the Blender community, you can check out
 - Blender Nation
and
 - BlenderArtists

And finally, for those of you, who want to get a quick start on learning the program, check out BlenderGuru.com.

Thank YOU!!!!!!!!
 

The difference

March 12, 2013
Hey peoples!

During a tutorial I found that in some cases, it is actually better (and faster) to use physical detail than it is to use textures.

It works a bit like this:
____________________________________________________
small object------>------>------>------>------>------>---Big object
physical>physical>physical<mix>texture>texture>texture

So when you are doing something like trees or bushes, try physical detail first and see if that works for you.

Here is a mix of physical detail and textures:...
Continue reading...
 

Oh look, stairs!

March 9, 2013
Hey everyone!

A bit of a late post, but something cool! Recently I receive the theory that you can make a spiral staircase from a single step, a cylinder and few modifiers. The great thing is, you can!


Obviously, this does not include the railing, but, you can add it. I've tried to add one, but this was the best I got in the time I played around with this:

Needs some adjustment, no, lol.

Anyway, how you do it is super simple:
 - You model a step (flat plane, otherwise it will distort later)
 - You ...

Continue reading...
 

Tiles down, trees up

March 8, 2013
Hey all!

Only started the tree tutorial and almost finished. Yey!

Has been quite a bit of work and I am really jazzed about the result. In it, you will be shown how to do a little something like this:


I like this image a lot and I made like two other compositions, but this one just worked the best for the tutorial. While this is merely a proof of concept, I leave it up to you to really push it further in making it work in your scene (I don't have a scene requiring trees right now, so there is no...
Continue reading...
 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola