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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Blender render still great!

April 4, 2013
Hey everyone!

Today I want to give a free tip again. Many users may think that because development ceased on Blender Render, that it is now obsolete. While it doesn't have certain features, I really still enjoy this engine and find it surprisingly powerful when used with the compositor.

This tip is about transparency in Blender Render!
There are three types in this case and I have honestly never used the Mask one. Tried once soon after starting with Blender, but I don't really know how it works, lol. What I do know works well is Z-Transparency (Z-T) and RayTrace (RT).
This is critical, because RT supports more than Z-T does.
   Z-T is simply what you would see in office. It gives no distortion of the objects you see through it, and blocks the view entirely for any kind of fancy compositing with features you don't often use.
   RT on the other hand, is what you would use for glass, water and various other distortion effects for solid objects.

While working on a project with glass, I wanted to add volume outside and guess what, it vanished, even on RT, but, RT allows objects' material index to still show well for masking, while Z-T does not (huge difference in what you can and can't do with this engine).
For example, I have a window and I want the glass to be my masked area so I can place an animated objects' coordinates graphic on it, I simply set the material index of the frame to a value higher than 1 and use the compositor to place the texture from another render layer.
   BUT! That only works if you use RT, because we are already looking through another pane of glass. The only way, I know, to be able to get those object material indexes working behind other transparent objects, is to use RT. Remember that this does not fix all problems.
   To have a volumetric material behind a transparent object and still see it, you have to use clever masking and compositing, but trust me on this; the result is sooooo worth it, just a smidge too complex for a quick blog post, lol.

Hope this helps and have fun!

Thank YOU!!!!!!!!
 

Bricks that go crack

April 3, 2013
Hey all!

Been editing the book (yes, it is that far along, can you believe it?!) and along the way I've encountered some really strange paragraphs, lol. This morning was almost like an entire section. In the Ruin tutorial, I explain how to make cracks and how to add them to the ruin and I was reading this section and going "wha'?!", hahaha. Anyway, I thought let me just open Blender and work this section through and see what I get and I really liked the result, so I thought I'd play with it a ...
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Been quiet

March 26, 2013
Hey all!

Sorry I've been a little quiet. There are two reasons for this:
1) The book is nearly complete and there is no visual stuff left to do on it
2) We've been having some big connection speed issues as well due to some cable in Egypt or something. Still have to check the e-mail.

Currently I'm working on my entry for the next Blender Guru competition. I really want to do an animation, but as things stand, it will most likely be a single render, but we'll see how quickly I can model, texture (...
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Some new features in Cycles

March 19, 2013
Hey all!

Busy with some things on the book, but all the tutorials for it are done, so I don't really have much of an image to share today, so I thought I'd update you all on how Cycles is growing.

Cycles is the relatively new render engine native to Blender. It is by far more realistic than Blender Render, but also a bit more difficult to work with, especially for new users and those that avoided the Node Editor like the plague. In it's initial phases it was not only so unpractically slow that ...
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