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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Something different

April 30, 2013
Hey all!

Yesterday afternoon I wanted to do something different, so I started playing around with the tooning features Blender already has, before Freestyle becomes official. I want to know what I can use to add effects and so on, if it is required initially :). Also, I see many renders don't maintain a solid line scale to decrease detail as an object becomes smaller in relation to the frame. For example, look below at the Suzanne in the background.

So, I tested it with Suzanne:


This combines various features and tricks to get such prominent lines. Problem areas include the facial features as well as with the inner ears. This is the head without addition compositing lines:

Faaar too flat, imo. I would prefer this line width with the lines of the previous :) . Still trying to figure out tooning motion blur properly, but all in good time, lol. I'm sure GOD will help me with it and I already have an idea of how to do it, so maybe you'll see, maybe you won't ;)

I added the extra lines using a slightly modified version of this tutorial:




A fantastic tutorial! Big thanx to Daniel!

Thank YOU!!!!!!!
 

Finally back to doing something, lol

April 26, 2013
Hey everyone!

I am still editing on the book, but this last week has been garden work like never before and today I took some time off to just do something fun (was so tired I fell asleep whenever I sat down, lol).

Anyway, I am working on something with the ocean modifier (not specifically for the ocean modifier, but it may certainly apply), but first I had to get a material in Cycles that I would be happy with and this was the result:



While it may be far too dark in this scene, it is really not...
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Entry finished! (^^,)

April 17, 2013
Hey all!

I am very glad to report my Blender Guru competition entry is in and I am extra nervous about this one; animation.

I went more for a non-typical animation, but still counts and I really hope you all will like it a lot. I would like to post it when the competition has closed (29 April 2013, 23:59 GMT) and the winner has been announced (two days on). So please be patient until then.

On the upside, after around 4 days of rendering, it means I can get back to editing the book (oh yeah!). I ...
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Edit in progress - - - -

April 9, 2013
Hey all!

As you know, the book is in it's editing stage and I have to say, I've had some moments where I couldn't follow it, hahaha. Thankfully, when taking the time to go through it, I found that things do work out if you are familiar with Blender. Today I tested the run-off part of a tutorial and I am happy with this quick result:



The above is completely done with Cycles and procedural textures (100 samples) and I think it came out really well. I did however find a flaw in this section that d...

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