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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

BGE - My actions went MIA

November 5, 2013
Hey everyone!

New week with a new QBT (Quick Blog Tutorial)! Yes, I know it's Tuesday, but a post a day is a bit intense, haha.

Anyhow, coming at ya with another QBT on BGE (Blender Game Engine) and today we're talking about Actions, yes.

Actions is a way we can use preset or predone animations sequences in games. A character doesn't crouch for a crouch modifier, no, it has to be animated so you can stick that animation to the sensor (like a key press or an event of some sort). But, in the newer Blender release, 2.69, data that has 0 users, gets discarded (at least sometimes).

I was working on a project in BGE and opened it one day to find my menu items didn't shrink down again when I moved the mouse away and I was really not happy, since I didn't change anything, but then I was shown that the Logic Editor's use of actions, does not constitute a used data block. And here is how you overcome it.

In the Dope Sheet, you find a drop-down similar to 3DView and there you find the Action Editor. Here, you can add multiple actions and animate the selected one back in the dope sheet mode (the editor is dope sheet and it has a dope sheet mode). To make sure they are seen as used, simply click this little F button:


The tool tip describes it better than I did :D

That will tell Blender that the data is being used and should be left alone. Now your actions should remain even if you change scenes, save, close Blender, re-open it and switch back to that specific scene.

And that's it for today's QBT! Hope this one has helped you! If it has, share, if you haven't used the game engine yet, then share it anyway, haha.

Have a great week!!

Thank YOU!!!!!!!!
 

BGE - Overlay scene

November 1, 2013
Hey all!

Coming at ya with another QBT relating to the Blender Game Engine. This time, we're discussing a scriptless solution to the information mismatch we get when we have more than one scene on-screen. So here is something you may have tried and found out it didn't work (please let me know if this is a bug we can report).

In order to use a text object to display information, you use the property actuator to copy an attribute to the, writing space, if you will, of the text object, but, while ...
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Dat Vector Blur

October 29, 2013
Hey all!

What is Vector Blur? Simply stated, it is quick way of adding motion blur to your Blender projects. When you move your arm quickly, you basically only see a blur, you don't see the pores, fine hairs, watch (if you wear one) etc. If you do see those details (in a video), it is because there is no motion blur. It behaves like a single high-speed photograph.

Back on point though, I was given the idea for this one while working on the tutorial from the other day; the one on camera shaking....
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Modifiers in the graph editor

October 28, 2013
Hey all!

First off, have a fantastic new week!
Secondly, I'm coming at ya with another QBT! Modifiers in the graph editor!

I like exclamation points, haha. Anywho, there are various uses for these modifiers, like looping a short animation sequence, like a walk cycles or editing one like making a camera shake as-if handheld, like in the examples below.

This one is of the camera animation without the modifiers:

(I added a little compositing just to enforce the camera-ness of the example)

This one is ...
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