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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Toons, the conclusion_haha

November 22, 2013
Hey all!

Looks like we're 5 for 5 this week!! Amazing!! Huge blessing! Only 3 posts on tooning though.

Now, today is a really special day in regards to tooning, because, we have been working on this fantastic topic all week. With a lot of grace and teamwork, we got a spectacular result and learned quite a bit. So, let's recap.

When we started the week, I shared a very comic-like style with you all, focused on normal influence of the ramp in both Diffuse and Specular options. It looks fantastic, but does not present the best outline for thin rounded areas:


After posting, I realized that this needs to be online here too and so I added a bit of refinement, and added a post here on it.


Then, following this, I tried to progressively refine it, to get a better outline, and it worked, but it was still not quite there yet:
This one had a better outline overall, but still not quite what we wanted (especially not around the ears)

Then, Ruel, from the Blender Game Engine Group on Facebook shared with all of us his technique for getting great outlines and we got this:



A huge thanx to everyone who helped achieve such a fantastic result in such a short time. GOD is so good!!!
I think this should become a tutorial? What do you think?

Have a fantastic day all!!

Thank YOU!!!!!!!!
 

Continuation: The toons

November 21, 2013
Hey all!!

Today is a bit of a follow-up / QBT post based on yesterday's with the tooned monkeys. After yesterday's post, I worked on doing a final monkey (no textures, so the lines are limited) and this was the result:


(there are three lights in the scene, the monkey isn't crazy, haha)

I like the result a lot! I do rather which that around his ears the lines were more prominent and that anti-aliasing actually responded on my PC (I think it's something set on my graphics card that is preventing i...

Continue reading...
 

2D without freestyle, for the Game Engine

November 20, 2013
Hey all!!

3 for 3 this week so far, hahaha!

This week, I was on the Blender Game Engine group and I saw someone asking how to do a toon material for a game. I thought it would be insanely complex, requiring an extra mesh or whatever, but you can get a pretty cool look, is, just by using the material options:


As you can see, we have two very similar shapes. The one to the top left is low-poly and the one to the right is, high-poly. Naturally, the high-poly looks nicer, but with a little fine tuni...
Continue reading...
 

Camera object

November 18, 2013
Good day there everyone!

Coming at you with another QBT. This one, is also on the Game Engine, but specifically, how to you make the camera follow a character, car, etc.


This is so simple, you're gonna luv it!

On your game-play scene, where the game takes place (haha), add to the camera there a setup like this:
Always > And > Camera

The Camera Actuator looks like this:
Nice and big, haha

- The Camera object, is what it will focus on (remember, you have to be in the camera view in order for this to w...
Continue reading...
 
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