The Blog

About Me


Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Painting sculptural detail

December 29, 2013
Hey all!

I was given the idea for this one, but I wasn't sure if it was going to work. Experience should've eased my mind on this one already. GOD has never shown me anything to write here that didn't work.

HE showed me that you can literally paint in your normal influence and I was like: "Really?! No..." and tried it on Saturday night and sure enough! You can!

Here's a video of what it looks like in action:

(~89 MB, Ogg)

Now, basically, you do exactly what you would, when you want to paint a texture onto any object in Blender:
- UV unwrap
- Add new image
- Pack Image as PNG
- Save the project
- Add it to your material as a texture

Here is where it differs. Instead of ticking Color (which is on by default), you turn it off and only add Normal influence and get painting!

Do note, that this does require you to be in Textured view to see the result, just like with other texture painting directly onto the model.

It is truly that simple!! Hope you enjoyed this one and that you are eager to get artsy with some of your game characters!

Thank YOU!!!!!!
 

Parental Rigging

December 27, 2013
Hey all!

Back with another QBT. Possibly the last one for the year, but we'll see what GOD decides on this.

Okay, so, if you're new to the Game Engine, but not Blender, you would've probably done rigging using the armature modifier. Unfortunately, most of the modifiers, have 0 effect or influence as soon as you press P to start the game.

I was wondering then, well how in the world do people then rig a character if you can't rig a character, until I was shown in a tutorial how to do it. It wasn't...
Continue reading...
 

Keep your shadow on

December 17, 2013
Good day all!

Coming at you with another QBT today and yes, we're sticking to the BGE theme! Hey, soon we may have all the stuff set-up to make an entire game, front to back! haha

Now, I know a lot of you are very familiar with texture baking and have learned that you can even bake other things, like shadows and ambient occlusion, but this is not always practical. For example, if your game requires real-time shadows, then you need a sun lamp with shadows enabled, in order to have them.

This pres...
Continue reading...
 

What a milestone

December 12, 2013
Hey everyone!

Today I get to share an experiment that's been on my heart and mind for a while. It is about animation and particle emission in the Blender Game Engine. Now, before you get all "there are no particles in the game engine!!! D< ", I want you to consider what particles really are; points of reference that an object or image is attached to, that is released from another object's surface, thus, there very much are particles in the Blender Game Engine. You just have to be clever about ...
Continue reading...
 
Social
(+27) 073 104 2834   |   marius.oberholster@gmail.com   |   Contact

Make a free website with Yola