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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

A blog post about a blog

January 16, 2014
Hey there!!

I hope you all enjoyed the post from yesterday about text in BGE. Apparently, it can be called Dynamic Text; news to me, haha.
   Anyway, today I bring you something a little different and that is, a new blog!

Initially, I was not too thrilled about the idea, however, I believe that it's something I needed to do. Partly to get traffic going there so that people will be able to find my work a lot easier, but also just to write a little more broadly than what I do here.

This new blog is part of my portfolio site, which also got a makeover today. It had a dark orange and brown theme, but it was really stark and though neat and well laid out, just didn't make people want to visit it often. The new look, is blue and a soft orange and looks tons better, however, it still looks like it needs some fine-tuning here and there, but all in good time.

Also, you'll notice the header is different here and so are some of the fonts used. This is due to a style change tonight. I like it so far, and it was only to be a small adjustment, not a redo. So, I kept similar fonts, colors and layouts. I was considering a textured background, but strikingly, I really prefer a plain color, haha. Ironic, haha.

I really hope you guys enjoy the new looks and adjustments and that they add to your experience here!

Have a fantastic weekend everyone!!

Thank YOU!!!!!!
 

Keyboard sensor and controls

January 15, 2014
Good day all!

Hope your week is going really well! Today's QBT is on using keyboard controls in BGE.

It is super simple and you're gonna luv it if you don't know it just yet:

(Pardon bad grammar, it is a very quick and rough example)

In order to control an object with the keyboard, you use the Keyboard Sensor and you set it up like this for example on a cube and add some things around it, so you'll be able to see motion:
Keyboard > And > Motion

Keyboard: set it for the up arrow
And: leave it as per ...
Continue reading...
 

Mouse control

January 13, 2014
Good day there everyone!

Today I'm coming at you with another QBT! Still on BGE; that page is really growing! JESUS is so good to us with all this free content! Just amazing!

We are covering, mouse control!

This is a bit of an off-topic of what I thought I was going to do, but this is also quite crucial to some games, so this may just surprise you.
   When using the mouse for control, we can do pretty much anything with it with logic bricks, except use it as a looking point. In other words, there...
Continue reading...
 

UV solution

January 10, 2014
Hey all!

Recently I was working on a tile example and I found something weird (this is in Cycles). I'm very used to Blender unwrapping well and having no problems with it's unwrapping, but there is one:

When your shape is too simple, with originally too few coordinates,
your unwrapping will not stretch or distort your textures along the unwrapping.


What I did find, very thankfully from above, is that if you subdivide it a bit, at least once, Blender has more points of reference and your UV will n...

Continue reading...
 
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