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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

When rain and water meet

February 13, 2014
Hey all!!

Today I made something I've been wanting to make for quite some time and that is water with splashes on it, in the game engine. Granted, I could not get it to react the way I wanted it to, but, I got very close to what I wanted, and I'd like to show you:

Making this is very simple. All you need to do is make rain like in the tutorial already posted and just duplicate those fast moving planes and place them on the water surface with actions for both a ripple and a splash. That means you'll not be emitting a rain drop object, but a splash and a ripple, per plane, per frame. In doing so, you get the above result.

Note: No rotation is allowed on the planes on the water. If you add rotation there, you run the danger of emitting a splash on dry ground. Also, it will produces ripples that go under and above water, like a forward slash on a straight line.

And that's it for today's quick tip, I hope this inspired you to go and try something like it!

Thank YOU!!!!!
 

New competition and some news

February 10, 2014
Hey all!!

There are a few topics for today's post:
- New Blender Guru Competition
- Texture Baking
- Content call (BlenderArt Magazine)


 - New BlenderGuru Competition
Now, it's been a while since my last post and it feels like months, even though it's only been like a week, haha. Anywho, firstly, there is a new competition from Andrew; Characters! Oooh! I would absolutely luv to participate in this one and I hope you will. I haven't been able to for the last few, for various reasons, but this one i...
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Lamps in BGE

January 28, 2014
Hey all!

Today we talk about lamps in BGE. Now, for all intensive purposes, this does cover some functions of lamps, but this is about what you can accomplish with lamps in BGE.

Now, you will find that I've already done a post on making sure that you don't lose your shadow in game and this you can find here.

In games, you see the following on lamps:
 - Point Lamp, no shadow projection


 - Sun Lamp, limited shadow projection

 - Spot Lamp, shadow projection and no volume yet (hopefully the improvement...
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Expressions

January 20, 2014
Hey all!!

Yes, expressions, but not as in:
:-)
[^^,]
('c ',)
or even
q^_^p

No, we're talking, the expressions we use in programming! Oh yes, we're going to get to grips with some of it today!


An expression is something that acts as a filter. It can be explained as follows:

I want something to go through, only when it is in a certain range, for example:

I have a speedometer, but the steering should have no effect on movement below a certain speed. Now, I'm going to write something like this in the expre...
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