Finished eagle! Well, almost
August 26, 2014
Hey all!
Wow! We're really getting quite a few posts this week, hahaha. Okay, so, yesterday I showed you guys a progress on the eagle here and the eagle's materials almost done on the portfolio blog at this post. Now, you get to see it rigged to a useful part (except for the beak):

(made for Cross Allegiance - see more here)
I really like this image, because it was extremely difficult to make, but GOD helped me, but secondly, because it turned out to be a serious image and not cute (which it was initially, hahaha).
Basics on the image:
- Trees are individuals consisting of 4 interlocking pictures (most unique) (leaves were also procedural)
- Mountains are done with the landscape generator and procedural textures
- Mist was created using the Z-pass in the compositor
- Eagle was rigged with a lot of bones and moves almost 100%, except for the beak, which I still need to get to.
- Eagle consists of mostly procedural textures. Only area dividers (beak and claws) were drawn in inkscape. The textures on the wings are procedural.
Anyhow, I hope this images blesses you and encourages you to try new things in 3D! Remember, this image started out like this:

Have a great one!!
Thank YOU!!!!!
PS, I really encourage you to watch this video - it really inspired me and I hope it does you too!
Wow! We're really getting quite a few posts this week, hahaha. Okay, so, yesterday I showed you guys a progress on the eagle here and the eagle's materials almost done on the portfolio blog at this post. Now, you get to see it rigged to a useful part (except for the beak):

(made for Cross Allegiance - see more here)
I really like this image, because it was extremely difficult to make, but GOD helped me, but secondly, because it turned out to be a serious image and not cute (which it was initially, hahaha).
Basics on the image:
- Trees are individuals consisting of 4 interlocking pictures (most unique) (leaves were also procedural)
- Mountains are done with the landscape generator and procedural textures
- Mist was created using the Z-pass in the compositor
- Eagle was rigged with a lot of bones and moves almost 100%, except for the beak, which I still need to get to.
- Eagle consists of mostly procedural textures. Only area dividers (beak and claws) were drawn in inkscape. The textures on the wings are procedural.
Anyhow, I hope this images blesses you and encourages you to try new things in 3D! Remember, this image started out like this:

Have a great one!!
Thank YOU!!!!!
PS, I really encourage you to watch this video - it really inspired me and I hope it does you too!
Posted by Marius Oberholster. Posted In : wip


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