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Marius Oberholster Hey! I'm having an incredible learning experience, not only learning how Blender works (yes, still learning), but also about Open-Source and the incredible software available. Stick around!

Action lines

March 17, 2016
Hey all!

Super excited about another tutorial!! GOD has given me a gift for teaching and oh wow, if I don't get to express it for HIS Glory in some way often enough, I feel antsy and I started to feel antsy this week and I am so thankful I get to share this with you.

GOD gave me this last night! Last night and wanted it up today. Naturally, I tried recording it last night, but ran into so many roadblocks. I went to sleep and this morning, I was awake earlier and I got started on it and HE helped me through it. So thankful.

So what am I on about? Action lines! Just like the title says. In anime shows, they make use of action line backgrounds, to highlight certain points in the story or special things that we need to focus on - such as someone's determination, a special move during a dance, or whatever the case might be - they are a story telling aid and can be used in sooo many creative ways - even to such an extent that these are not the only kinds of action line backgrounds there are.

As part of the For Anime series, I am thankful and blessed to present the Action Lines tutorial:



I cover a lot in this tutorial, so if you do not have about 40mins to learn about all the techniques covered, check out the Index. I do believe that you watching the whole thing is essential, as all the techniques build on each other and are basically a continual project, but for the sake of speed, you can skip (recommended only for advanced Blender users).

Music: Original composition for a demo reel uploaded a short while ago. Not really meant to match the action lines, just to be there to balance the sound, so the sudden voice doesn't give people a jump scare.

Biggest thanx to GOD for helping me with this. Without HIM, none of this would be possible! :D

Know JESUS yet?

Have a great one!!!

Thank YOU!!!!!!
 

Make Human to chibi WIP

March 3, 2016
Hey all!

Recently, I've had someone comment on the Make Human to anime tutorial, asking how far the geometry edits can be pushed in Blender. The answer is: "Surprisingly far". Of course, this means he wants to keep the rig intact and that does mean your edits are limited, a lot more so than if you were to model and rig it yourself - one of the advantages of Make Human is that most of the work is already done.

Now, for the tutorial, I got this result:

(I still luv this result!!! :D)

For some, it i...

Continue reading...
 

For Anime tutorial series 3 - Fixing eyes

February 17, 2016
Hey all!


(see - the gap is restored to the eye's surround)

Welcome to part 3 of the For Anime series. This one is an appendix to the Make Human to Anime tutorial GOD gave me last year, around this time:



Male version in this tutorial:


Now, the problem I have encountered was nuts - the eye-outline thing annoyed me to no end, because as it would render, I would be like: "YEAH! It looks awesome!!" and when the eyes get outlined, my bubble would mercilessly burst,... hahaha. So, here is how to fix tha...

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For Anime tutorial series 2 - Tree Technique

February 9, 2016
Hey all!

Yey, second tutorial for the week! hahaha. GOD is awesome!

Today I get to share with you a technique GOD showed me quite a while back and the coolest part about it, is that it turned out to work very well for anime style renders! :D
   Check it out!:



Just to show you a much stronger example:

Made from McLelun's tutorial, which you can check out here.
To composite toons and smooth shadows, check this video.

I have also included another example in the video itself, along with the result from ...

Continue reading...
 
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